GOVERNMENT
CIVILIANS
CRIME
Automated role-playing actions
Various Tasks & Missions
Enhanced Faction Management Menu
Automated Reporting
Special Equipment and Gear
Faction Rating
7 diverse early-game jobs
Hunting, Fishing, Gathering, and Diving
Expanded crafting
Unique needs & skills system
Unique property ownership and management system
Detailed interiors and vehicles
Various tasks
Hideouts and Labs
Unique shooting system
Interaction with other factions
Engaging content (Raids, Roberries, Highjacking)
Enhanced faction management menu
Servers
HOW TO START THE GAME?
First of all, you should Sign Up on our website
Select and Copy one of our server's IP or find it by it's name
Choose the ServerJoining the Server options
In-Game Sign-up
Launch Rage MP
Choose one of IP Adresses
Join, and wait for the files to download
Sign-up in game directly and
enjoy the game!
Register via Website
Sign-Up on a website
Connect to the server via IP adress
and wait for the server assets to download
Log in using credentials used
during sign-up
Our Advantages & Features
Unique Game Mod
Our game mod is entirely developed from scratch, taking into account all the needs and peculiarities of role-playing games. This has allowed us not only to address existing shortcomings but also to implement innovative and unique mechanics to ensure the most comfortable and captivating gaming experience for our players.
Quest Storylines
Quests are an integral part of any multiplayer game, serving as "guides" for beginners and providing experienced players with an engaging challenge that can significantly diversify the gameplay. That's why we have developed several storylines, each consisting of about 70 captivating quests. These quests play both informative and entertaining roles, aiming to make the game not only understandable but also maximally captivating.
Crafting
We have placed a significant emphasis not only on resource gathering and processing but also on crafting new items. Create food, drinks, various potions, tools, weapons, equipment, or simply items for sale and barter!
Rules Minimization
The game should bring enjoyment and help to relax, rather than create negativity and tension. That's why our goal is to minimize rules wherever possible, prioritizing only those rules that legit players wouldn't break even without knowing about them. We have made an effort to transfer as many gameplay rules as possible into the game's mechanics. The same applies to IC (In-Character) rules - laws, statutes, acts, and so on. We have not only incorporated them into the game but also created a convenient system for interacting with them, minimizing the need to memorize.
Economy
Economy is one of the most crucial aspects of any game. Our goal is not only to make the economy robust and resilient but also not overly complex for newcomers. We've constructed the economy following all the rules and concepts of in-game economic systems. It is segmented into clusters because what may be a treasure for a novice player could be routine for an experienced one. Additionally, we've paid significant attention to unique and exclusive items such as real estate, vehicles, and accessories. What should be rare and unique will remain so.
Cars
We have dedicated immense attention not only to the detailing of cars but also to their customization. The majority of cars can be modified beyond recognition, and the presence of exclusive tuning, styling elements, and colors will help make your car not just unique but unforgettable! Additionally, it is worth mentioning the tuning of car handling separately. The settings were not just tuned by a regular racing enthusiast but by an active champion in multiple disciplines! This allowed us not only to adjust the cars closely to their prototypes but also to give each car its own distinctive touch.
Interiors
We have meticulously crafted every existing interior, not only from a design perspective but also with a focus on optimization. We put maximum effort into ensuring that interaction with new buildings not only unveils new functionality but is also comfortable and visually satisfying.
Jobs and Activities
We have completely rethought and built from scratch an entire ecosystem of various jobs and side activities. Each of the seven jobs offers interesting and unusual scenarios, a variety of transportation options, tasks, and events, as well as various bonuses, skill advancements, and much more to ensure that earning your first money is both engaging and enjoyable! We haven't forgotten about hobbies, side jobs, and other activities either. Fish from over 40 different types, cook and sell it to restaurants or other players, monitor prices, or go hunting and supply raw materials to the nearest store. You can also put on a scuba diving suit and gather treasures from the sea or embark on a quest to find sunken objects and make a fortune!
Organizations
We have paid significant attention to player groups because everything is more enjoyable when done together! Join groups, create organizations, level them up in dozens of different directions, complete one of hundreds of contracts, compete with rivals, acquire properties, and climb the rating ladder to eventually claim your pedestal. Gain access to unique mafia functionalities or start a small business and engage in legal activities—the choice is yours!
Factions
A faction is not just access to two mechanics. It's a whole ecosystem where you won't have a dull moment. Hundreds of diverse tasks, new mechanics, no paperwork, roleplay automation, and the faction's autonomy allow its members to fully immerse themselves in the gameplay rather than dealing with bureaucratic hassles.
Attention to Detail
We strive to refine not only the overarching mechanics but also pay attention to the details. That's why we've implemented dozens of different "subsystems" to make the game even more enjoyable: cruise control, comfort box, launch control, interactive refueling, needs and skills system, unique spawn system, and much more.
Realism
Although a role-playing game is still a game, we strive to adhere to the concept of realism and aim to implement mechanics that bring the game closer to even higher levels of realism. We have introduced the Anti-NRD system, which prevents lightweight cars from easily traversing rough terrain. A realistic shooting system simulates hand tremors and recoil at low weapon proficiency levels. There is also a system of needs and diseases that encourages players to take care of their characters, along with dozens of other systems that you can explore right now!